Rules of the Game
Each team has a 23-man roster, of which 20 dress
for each game. Every team uses six players at a time on the ice: three forwards
(center, right winger, and left winger), two defensemen (left and right)
and one goaltender.
All players are allowed to carry the puck, make forward/backward passes and
shoot at the opposing goalie. Players can also go on and off the ice while
play is in progress.
Goaltender
Unlike his teammates, the goalie does not skate around the ice. His job is
to keep the puck out of his net by stopping shots that can exceed 100 mph.
The goalie can use any part of the body or any piece of equipment to stop
the puck. He needs quickness, good balance, concentration and courage!
Defensemen
The right and left defensemen play a dual role. They have to stop incoming
opponents, preventing them from shooting at their goaltender. They also have
to support their forwards on offense by initiating offensive charges and
following the play into the attacking zone. Once inside the offensive zone
they attempt to keep the puck inside the blue line.
Center
The center primarily operates up and down the middle of the ice and takes
all face-offs. The center is the playmaker, passing between the two wings
to set up a goal. In the defensive zone, the center's job is to get back
and assist defense "down low" and try and break up the opposing team's play.
Wings
Right and left wings predominately move up and down the sides of the rink
with the direction of play. The wingers are often big players willing to
battle along the boards to gain possession of the puck and create scoring
opportunities. Defensively, they guard the opponent's pointmen and try to
keep them from shooting.
Minor Penalties
Any player, other than a goaltender, will be sent off the ice for two minutes
during which time no substitute shall be permitted.
If the shorthanded team is scored upon before the two minutes elapse, the
player in the penalty box is released.
Minor penalties are the most frequently called penalties and are typically
called for the following infractions:
| Tripping |
Player uses stick, arm or leg to knock down an opponent. |
| High-Sticking |
Striking an opponent
with the stick above shoulder level. |
| Slashing |
The act of swinging a player's stick at an opponent, whether contact is made
or not. |
| Holding |
Player holds an opponent by using his hands, arms or legs. |
| Charging |
Player,
as a result of distance traveled, violently checks an opponent in any manner. |
| Interference |
Player interferes
with or impedes the progress of an opponent who is not in possession of the
puck. |
| Elbowing |
Use
of an extended elbow to foul opponent in a manner that may or may not cause
injury. |
| Cross-Checking |
A check rendered with both hands
on the stick, and the extending of the arms, while the check is being delivered. |
| Hooking |
Using
the stick in a manner that enables a player to restrain an opponent. |
| Boarding |
Checking
an opponent in such a manner that causes the opponent to be thrown violently
into the boards. |
| Delaying the Game |
Player or goalie delays game by deliberately
hitting the puck with his stick or hand outside the playing area or deliberately
knocks the goal post from its normal position. |
| Kneeing |
Hitting
an opponent with a distinct movement of the knee. |
| Roughing |
A
minor altercation that does not warrant a major penalty (pushing and shoving
rather than actual fisticuffs). |
| Major Penalty |
Any player, other than the goaltender, will be sent off the ice for five
minutes (a five-minute major) during which time no substitute will be permitted .Major penalties are assessed for many of the same infractions that
apply to minor penalties except they involve a greater degree of deliberate
violence that results in injury.
The player who is serving the five-minute major must stay in the penalty
box for the full time, regardless if a goal is scored on the "shorthanded"
team.
Any player who records three major penalties in a game is automatically ejected. |
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